March 22, 2011 § 4 Comments
When playing with gamers, there’s two things that you must (regrettably) take into account.
1) Not everyone will be as awesome and clever as me.
2) Some players get uncomfortable when role playing romantically with other people.
So, imagine trying to run a game where love is a central theme to the plot. Trying to reclaim lost love, trying to create new love, or just plain getting married so your parents will stop bothering you like all the god damned time about when they’ll become grandparents…
First, it’s the job of the people running the game to lay it down. If people falling in love is one of the goals of one character, it’s BOUND to be a goal for someone else. Simply tossing your line out there to see what bites may not work all the time, but it can’t hurt. (kinda like in real life, but that’s a tale for a different post)
It’s been said that one of the most important things you can do when playing a game is to try SOMETHING. Sometimes, this is easier said than done.
The very first LARP I played in at a convention was a game run by two VERY awesome gentlemen, Brian Isikoff and Wayne Ogle. Their game had 5 groups of players seeking to control a strategic silver mine. While a majority of the group opted to have subtle names for themselves, (Owls, Otters…) my team named ourselves after tigers. I thought, “Oh yes. We’re gonna fuck some shit up!”
No. The leader of our group chose to hamstring me by forcing me to hide and ‘protect our base’ rather than allowing me to try to interact with anyone. Meanwhile, he sat with his hands folded and did nothing himself. That was a 6 hour game. Of. Nothing.
When the game was over, not only did we lose, we were humiliated. Nothing ventured, nothing gained. I was so very frustrated, but there was nothing I could do myself to fix it without stepping over the head of my ineffective boss and murdering him in his sleep.
In hindsight, I should have.
What does this have to do with love in gaming? Everything! Imagine if it was your characters boss your character were in love with. You could take the route I did and pine about never having a chance, or you could do what I SHOULD have done and murder loneliness in the face and TRY to make something happen.
No one is holding you back, except yourself. Even in games with a pecking order and honor and whatnot, it’s always more heroic and interesting to TRY to do something rather than sit and wait for it to happen to you. Is there a reason to let life pass you by? No.
Love and life wait for no person. Try it, or perish in obscurity.